Abstract:
:The design and application of Serious Games (SG) based on the Leap Motion sensor are presented as a tool to support the rehabilitation therapies for upper limbs. Initially, the design principles and their implementation are described, focusing on improving both unilateral and bilateral manual dexterity and coordination. The design of the games has been supervised by specialized therapists. To assess the therapeutic effectiveness of the proposed system, a protocol of trials with Parkinson's patients has been defined. Evaluations of the physical condition of the participants in the study, at the beginning and at the end of the treatment, are carried out using standard tests. The specific measurements of each game give the therapist more detailed information about the patients' evolution after finishing the planned protocol. The obtained results support the fact that the set of developed video games can be combined to define different therapy protocols and that the information obtained is richer than the one obtained through current clinical metrics, serving as method of motor function assessment.
journal_name
Comput Intell Neuroscijournal_title
Computational intelligence and neuroscienceauthors
Oña ED,Balaguer C,Cano-de la Cuerda R,Collado-Vázquez S,Jardón Adoi
10.1155/2018/7148427subject
Has Abstractpub_date
2018-04-11 00:00:00pages
7148427eissn
1687-5265issn
1687-5273journal_volume
2018pub_type
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