The relationship between the skill-challenge balance, game expertise, flow and the urge to keep playing complex mobile games.

Abstract:

Background and aims:Interest surrounding the relationship between flow and problematic gameplay has surged. An important antecedent of flow in the context of video-gaming is the skill-challenge balance, but researchers have only manipulated this balance by changing speed of play. The current research seeks to examine the skill-challenge balance and flow in a mobile game in which challenge is increased via the complexity of puzzles. We predicted games like Candy-Crush would more strongly support a model of flow in which the greatest flow would be experienced by more skilled players and that high flow games would induce the most urge to continue play. Methods:We had 60 Candy-Crush players play games near their level standing (maximal skill-challenge balance), or games that were too easy or too hard. Perceived skill, challenge, flow, and urge to continue gameplay were measured after each game. Results:Players felt the highest degree of skill-challenge balance when playing games around their level standing. Easy games produced the least flow, while both regular and hard games produced comparable flow despite hard games being far more challenging and frustrating. The findings support models of flow positing those with highest perceived skill will experience greater flow. Finally, flow and arousal combine to increase urge to keep playing. Discussion and conclusions:Our findings suggest those with high perceived skill will experience deep, immersive flow which motivates players to keep playing.

journal_name

J Behav Addict

authors

Larche CJ,Dixon MJ

doi

10.1556/2006.2020.00070

subject

Has Abstract

pub_date

2020-10-06 00:00:00

pages

606-616

issue

3

eissn

2062-5871

issn

2063-5303

journal_volume

9

pub_type

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