Abstract:
Background and aims:Interest surrounding the relationship between flow and problematic gameplay has surged. An important antecedent of flow in the context of video-gaming is the skill-challenge balance, but researchers have only manipulated this balance by changing speed of play. The current research seeks to examine the skill-challenge balance and flow in a mobile game in which challenge is increased via the complexity of puzzles. We predicted games like Candy-Crush would more strongly support a model of flow in which the greatest flow would be experienced by more skilled players and that high flow games would induce the most urge to continue play. Methods:We had 60 Candy-Crush players play games near their level standing (maximal skill-challenge balance), or games that were too easy or too hard. Perceived skill, challenge, flow, and urge to continue gameplay were measured after each game. Results:Players felt the highest degree of skill-challenge balance when playing games around their level standing. Easy games produced the least flow, while both regular and hard games produced comparable flow despite hard games being far more challenging and frustrating. The findings support models of flow positing those with highest perceived skill will experience greater flow. Finally, flow and arousal combine to increase urge to keep playing. Discussion and conclusions:Our findings suggest those with high perceived skill will experience deep, immersive flow which motivates players to keep playing.
journal_name
J Behav Addictjournal_title
Journal of behavioral addictionsauthors
Larche CJ,Dixon MJdoi
10.1556/2006.2020.00070subject
Has Abstractpub_date
2020-10-06 00:00:00pages
606-616issue
3eissn
2062-5871issn
2063-5303journal_volume
9pub_type
杂志文章abstract:BACKGROUND AND AIMS:A long existing notion is that the presence of music might affect gambling behavior. In spite of this, little empirical research on the subject exists. The main aim of the present study was to corroborate and elaborate on the existing findings concerning gambling and music through a laboratory based...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/JBA.3.2014.006
更新日期:2014-06-01 00:00:00
abstract:BACKGROUND AND AIMS:The aim of the present study was to test the impulsivities and compulsivities of behavioral addictions, including Internet gaming disorder (IGD) and gambling disorder (GD), by directly comparing them with alcohol use disorder (AUD) and a healthy control (HC) group. METHODS:We enrolled male patients...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/JBA.3.2014.4.6
更新日期:2014-12-01 00:00:00
abstract:BACKGROUND AND AIMS:The "process-model" of self-control proposes that the ego-depletion effect is better explained by a switch between interest in "have-to" labor and cognitive "want-to" leisure, rather than being mainly due to a decrease in cognitive resources, as advanced by the "strength-model" of self-control. Howe...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.7.2018.97
更新日期:2018-12-01 00:00:00
abstract::Background and aims Epidemiological data have suggested that the prevalence of co-occurring personality disorders is particularly high in people with gambling disorder (GD). Among the personality disorders, obsessive-compulsive personality disorder (OCPD) appears to be the most common problem. The objective of this st...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.7.2018.50
更新日期:2018-06-01 00:00:00
abstract:BACKGROUND AND AIMS:Deficits in emotion regulation (ER) are associated with mental disorders. To date, there are hardly any studies focusing on the role of ER strategies in the context of gambling behavior. The aim of this study was to investigate the association between specific ER strategies and pathological as well ...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.7.2018.136
更新日期:2019-03-01 00:00:00
abstract::Background Behavioral addictions often onset in adolescence and increase the risk of psychological and social problems later in life. The core symptoms of addiction are tolerance, withdrawal symptoms, lack of control, and compulsive occupation with the behavior. Psychometrically validated tools are required for detect...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.7.2018.01
更新日期:2018-03-01 00:00:00
abstract:BACKGROUND AND AIMS:Many people present excessive patterns of social networking site (SNS) use and try to self-regulate it. However, little is known regarding the strategies employed by young adult SNS users and their role in preventing the emergence of addiction-like symptoms in relation to SNS use. METHODS:In Study ...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.8.2019.49
更新日期:2019-09-01 00:00:00
abstract:BACKGROUND AND AIMS:This systematic review analyzes and summarizes gambling-related findings from the nationally representative US National Epidemiological Survey on Alcohol and Related Conditions (NESARC) data. METHODS:Systematic literature searches in accordance with PRISMA guidelines found 51 eligible studies that ...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.8.2019.64
更新日期:2019-12-01 00:00:00
abstract:BACKGROUND:Cue-induced brain reactivity has been suggested to be a fundamental and important mechanism explaining the development, maintenance, and relapse of addiction, including Internet gaming disorder (IGD). Altered activity in addiction-related brain regions has been found during cue-reactivity in IGD using functi...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.8.2019.25
更新日期:2019-06-01 00:00:00
abstract:Background and aims:Compulsive Sexual Behavior Disorder (CSBD) is characterized by a persistent failure to control intense and recurrent sexual impulses, urges, and/or thoughts, resulting in repetitive sexual behavior that causes a marked impairment in important areas of functioning. Despite its recent inclusion in the...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.2020.00025
更新日期:2020-06-16 00:00:00
abstract:BACKGROUND AND AIMS:To investigate the potential indications and adverse effects of using the opioid antagonist naltrexone to treat problem gamblers. CASE PRESENTATION:The files of the 1,192 patients who were referred to the National Problem Gambling Clinic between January 2015 and June 2016 were audited. Seventeen pa...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.7.2018.89
更新日期:2018-09-01 00:00:00
abstract::Background and aims Personalized feedback interventions (PFI) have shown success as a low-cost, scalable intervention for reducing problematic and excessive consumption of alcohol. Recently, researchers have begun to apply PFI as an intervention method for problematic gambling behaviors. A systematic review of the lit...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章,评审
doi:10.1556/2006.5.2016.006
更新日期:2016-03-01 00:00:00
abstract::Background and aims Limited treatment options are available for trichotillomania (TTM) and most have modest outcomes. Suboptimal treatment results may be due to the failure of existing approaches to address all TTM styles. Methods Thirty-eight DSM-IV TTM participants were randomly assigned across two study sites to Di...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/JBA.1.2012.003
更新日期:2012-09-01 00:00:00
abstract::The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van R...
journal_title:Journal of behavioral addictions
pub_type: 评论,杂志文章
doi:10.1556/2006.7.2018.59
更新日期:2018-09-01 00:00:00
abstract:BACKGROUND AND AIMS:Overindulgence in Internet gaming, which is related to rapid development of the online game industry, can cause a psychiatric disorder known as Internet gaming disorder (IGD). The number of adolescents with IGD is on the rise in countries with developed Internet technologies, such as South Korea. Th...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.8.2019.65
更新日期:2020-04-01 00:00:00
abstract:BACKGROUND:The initial treatment of obsessive-compulsive disorder (OCD) has generally been limited to serotonergic agents, cognitive-behavioral therapy (CBT), or a combination of the two. These findings were supported by the POTS study for OCD in children and adolescents. However, treatment with serotonergic agents or ...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/JBA.1.2012.2.6
更新日期:2012-06-01 00:00:00
abstract::Background and aims People with substance abuse and pathological gamblers show an attentional bias. In a laboratory setting, we found an attentional bias using an addiction Stroop in adults with Internet Gaming Disorder (IGD). We aimed at investigating this effect using two web-based experiments. Methods Study 1: Game...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.5.2016.075
更新日期:2016-12-01 00:00:00
abstract::Background and aims To review the conceptual and empirical relationship between gambling, investing, and speculation. Methods An analysis of the attributes differentiating these constructs as well as identification of all articles speaking to their empirical relationship. Results Gambling differs from investment on ma...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章,评审
doi:10.1556/2006.5.2016.084
更新日期:2016-12-01 00:00:00
abstract::This commentary intends to provide constructive input into the "Ten myths about work addiction" by Griiffiths et al. (2018). I place the information into an appetitive motivation theoretical lens of addiction as well as outline the kernels of truth associated with each myth. Advancement of an understanding of the unde...
journal_title:Journal of behavioral addictions
pub_type: 评论,杂志文章
doi:10.1556/2006.7.2018.120
更新日期:2018-12-01 00:00:00
abstract:Background and aims:There is a considerable amount of research on the psychological antecedents and outcomes of gaming disorder. Although many studies have examined various personality traits or motivations as predictors in isolation, fewer studies have investigated the mediations between personality traits and motivat...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.2020.00013
更新日期:2020-04-04 00:00:00
abstract::Background and aim Previous international research emphasized that some forms of gambling are more "addictive" than others. More recently, research has shown that we should shift our attention from the type of gambling activity to the level of involvement in a number of different gambling activities. The aim of our st...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.5.2016.068
更新日期:2016-09-01 00:00:00
abstract::Background and aims The relationship between college student gambling, parenting styles, and family environments is a neglected area of gambling research. Do parenting styles indirectly influence problem gambling behaviors via family environments? Do poor family environments, characterized by high levels of conflict a...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/JBA.1.2012.014
更新日期:2013-03-01 00:00:00
abstract::Background and aims Although Internet gaming disorder (IGD) has been investigated in detail, minimal research has been conducted regarding the influence of different game genres on IGD. The aim of this study is to compare the characteristics of members of game genre-specific groups with IGD and to identify factors ass...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.6.2017.033
更新日期:2017-06-29 00:00:00
abstract::Background and aims Although first treatment approaches for Internet Use Disorders (IUDs) have proven to be effective, health care utilization remained low. New service models focus on integrated health care systems, which facilitate access and reduce burdens of health care utilization, and stepped-care interventions,...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.6.2017.065
更新日期:2017-12-01 00:00:00
abstract:BACKGROUND:Previous research has identified exercise identity and social physique anxiety as two independent factors that are associated with exercise dependence. AIMS:The purpose of our study was to investigate the unique and interactive effect of these two known correlates of exercise dependence in a sample of 1,766...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.4.2015.020
更新日期:2015-09-01 00:00:00
abstract:BACKGROUND AND AIMS:Excoriation (skin-picking) disorder (SPD) is often conceptualized as a behavioral addiction in which aberrant reward processing may play an important role. The current study sought to develop a self-report instrument--the Skin Picking Reward Scale (SPRS)--that measures how strongly skin picking is '...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.4.2015.033
更新日期:2015-12-01 00:00:00
abstract:BACKGROUND AND AIMS:Direct messaging via text messages (texts) and emails is a widely used method to advertise sports and race-betting offers. However, they have attracted little research, as this advertising is not in the public domain. This study aimed to determine whether betting expenditure is related to receiving ...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.7.2018.99
更新日期:2018-12-01 00:00:00
abstract::Background and aims The Bergen Social Media Addiction Scale (BSMAS), a six-item self-report scale that is a brief and effective psychometric instrument for assessing at-risk social media addiction on the Internet. However, its psychometric properties in Persian have never been examined and no studies have applied Rasc...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章
doi:10.1556/2006.6.2017.071
更新日期:2017-12-01 00:00:00
abstract::Background and aims Problem gambling has been identified as an emergent public health issue, and there is a need to identify gambling trends and to regularly update worldwide gambling prevalence rates. This paper aims to review recent research on adult gambling and problem gambling (since 2000) and then, in the contex...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章,评审
doi:10.1556/2006.5.2016.073
更新日期:2016-12-01 00:00:00
abstract:BACKGROUND AND AIMS:This paper proposes that future research into electronic gaming machines (EGMs) is likely to benefit from conceptual and methodological approaches that capture the dynamic interplay between game parameters as well between the psychological needs of gamblers and their behavior. METHODS:The argument ...
journal_title:Journal of behavioral addictions
pub_type: 杂志文章,评审
doi:10.1556/2006.8.2019.20
更新日期:2019-06-01 00:00:00