Active Videogames and Weight Management: Is There a Future?

Abstract:

:We evaluated the effects of an active videogame (AVG) intervention (Sony [Tokyo, Japan] PlayStation(®) EyeToy(®)) compared with non-AVGs on body composition, physical activity, sedentary behavior, and snack food consumption among overweight 10-12-year-old children over 24 weeks. Our research showed a treatment effect on body mass index and percentage body fat in favor of the intervention group. There was no difference between groups for total physical activity levels, but there was an increase in self-reported AVG play and reductions in non-AVG play and snack food consumption in the intervention group. Research is needed to determine how to augment the effects observed in this study.

journal_name

Games Health J

journal_title

Games for health journal

authors

Maddison R,Jull A,Marsh S,Direito A,Mhurchu CN

doi

10.1089/g4h.2013.0031

subject

Has Abstract

pub_date

2013-06-01 00:00:00

pages

179-82

issue

3

eissn

2161-783X

issn

2161-7856

journal_volume

2

pub_type

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