Abstract:
:Twenty-four people learned three versions of a room-sized maze: a wire-frame desktop virtual environment (VE), a normal surface-rendered desktop VE, and a real-world maze. Differences among the mental representations formed from each environment were measured with pointing and distance estimation tasks in a real-world version of each maze. People were more accurate at pointing after having learned the real and wire-frame VE maze than the surface-rendered VE maze; however, this effect was small compared with the effect of individual differences. Differences in gender, spatial ability, and prior computer experience were significantly related to the ability to acquire spatial information from the desktop VE. There was a high correlation between spatial knowledge when it was measured in the VE and spatial knowledge measured in the real world. Actual or potential applications include the design of effective VE training systems.
journal_name
Hum Factorsjournal_title
Human factorsauthors
Waller D,Knapp D,Hunt Edoi
10.1518/001872001775992561keywords:
subject
Has Abstractpub_date
2001-04-01 00:00:00pages
147-58issue
1eissn
0018-7208issn
1547-8181journal_volume
43pub_type
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